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1. UDK Buoyancy Tutorial
Duration: 5:11

Description: I just found out how to make buoyancy in UDK today and I just made the tutorial right afterwards so hope it helps and enjoy. :D

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Average rating: 4.6

2. MegaFiers Tutorial 11: Dynamic Ripple
Duration: 3:11

Description: This tutorial guides you through using the Dynamic Ripple modifier to create a swimming pool scene and rain drops. It then adds a floating object to the scene using the Buoyancy script in the system. More information on the MegaFiers system can be found on the web site at www

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Average rating: 5.0

3. UDK stand on Buoyancy crate (tutorial)
Duration: 2:18

Description: This is a video response to UDK Buoyancy Tutorial (www.youtube.com showing you how to stand on the floating crates. Please watch the other video first as it shows you how to setup the map for this.

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Average rating: 5.0

4. Ansys CFX: Buoyant Flow in a Partitioned Cavity (tutorial)
Duration: 23

Description: The goal of this tutorial is to model a buoyancy-driven flow which require the inclusion of gravitational effects. The model is a 2D partitioned cavity containing air with properties defined at 25�C. The bottom of the cavity is kept at a constant temperature of 75�C, while the top is held constant at 5�C. The cavity is also tilted at an angle of 30 degrees to the horizontal. The overall approach for solving this problem is to set up a transient simulation to see how the flow develops starting from stationary conditions. Since you are starting from stationary conditions, there is no need to solve a steady-state simulation for use as the initial guess. You will then model the buoyant flow and create a report outlining the results in CFD-Post. You will also create an animation to see changes in temperature with time.

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5. Lunar Magic Tutorial-exits, buoyancy, and bypassing.avi
Duration: 3:45

Description: A tutorial for the harder stuff in LM

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Average rating: 5.0

6. Longitudinal Center of Buoyancy
Duration: 3:37

Description: Video tutorial capturing the process of finding the Longitudinal Center of Buoyancy to assist high school student teams with their boat design entries for the Apprentice School SNAME (Society of Naval Architects & Marine Engineers) Boat Design Compeition.

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Average rating: 5.0

7. Vertical Center of Buoyancy
Duration: 6:22

Description: Video tutorial capturing the process of finding the vertical center of buoyancy to assist high school students with their boat design entries for the Apprentice School SNAME (Society of Naval Architects & Marine Engineers) Boat Design Competition.

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Average rating: 3.7

8. Meteorology Tutorial: Diurnal Phases
Duration: 4:17

Description: Meteorology Tutorial: Diurnal Phases --Water has a higher specific heat capacity than land and air. In other words, it takes more heat to raise the temperature of water by one degree. Thus, water takes more time to warm and to cool. --Since air has a lower specific heat capacity, it has a higher temperature than water during daytime. This creates a mesoscale capping inversion--meaning, that the temperature rises from lower levels to higher levels (relatively...the inversion stops at about 1000ft).When that happens, it is harder for air to rise, because the warmer air is on top of the cooler air near the water surface. Warm air needs to below cooler air for it to be sufficiently unstable for formidable convective storm formation; why?--because warm air is less dense and more buoyant. An air balloon will rise much faster when it is in a tank of water than if it was outside, because of the higher pressure of water and the lower of air. Likewise when warmer air is above cooler air below it, it is harder for it to rise. This is why convection often wanes with weak tropical cyclones during diurnal minimum. --During night time, the temperature of the air is cooler than the water surface. As a result, the air parcels that are close and is in contact with the water warms by conduction. Thus, the air directly at sea level is less dense than the air above it. You know what this means right? ;). It means that it will be more convenient for the air to rise know, since denser air ...

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Average rating: 4.8

9. Floaty Backdoor Buoyancy Test: GoPro Mounting Tips & Tricks
Duration: 4:20

Description: In this video I test the buoyancy of the Floaty Backdoor to find out which mounts it can float. We find that the Floaty Backdoor can float all GoPro Mounts except the Suction cup mount. We Experiment with all of the GoPro Mounts.

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Average rating: 5.0

10. Maya Fluids Tutorial + Nuke Basic Settings PART 1
Duration: 9:50

Description: Quick Overview on Maya Fluids + Basic Nuke Settings + Render Some Test (i'm sorry but i get a little confuse on the settings, try not to use to much buoyancy, and key it, and use the simulation rate scale instead) Sorry i haven't post the Fire Vs Water, Air & Earth, it still wip i will post a Nuke(I HOPE MAKE LOOK REAL) and later on the Roling Nuke with ring in the end (this tutorial is a mess, i was trying to explain the density and stuff, and i get confuse when i was going to explain the nuke, i think i will delete and post another one)

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Average rating: 4.9

11. Buoyancy Lab
Duration: 2:45

Description: WEBSITE: www.teachertube.com Use simple objects to demonstrate buoyancy and displacement.

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12. Choosing a Buoyancy Compensator (BCD)
Duration: 5:03

Description: Everything you need to know about buying a Buoyancy Compensator (BCD) that fits your body type and diving style. Buying your first BCD? This is a great place to start. Educate yourself about the different types of Buoyancy Compensators, how each type differs and ultimately the best BCD for you!

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Average rating: 5.0

13. Buoyancy - General Physics Review (Examville.com)
Duration: 1:46

Description: General Physics review presentation - Buoyancy. Perfect for premed, college, medical and nursing students. View thousands of videos and download study aids and tutorials at Examville.com. Upload your videos and study aids and host your own classes/tutoring sessions for free at Examville. Join for FREE - Examville.com� (the education marketplaceTM).

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14. FumeFX Explosion - 3DS Max Toototorial
Duration: 46:27

Description: Like us on Facebook: www.facebook.com Follow us on Twitter: www.twitter.com Visit our website: www.tootorials.org ******************************* Here is an epic tutorial on creating a large explosion in 3DS Max using FumeFX. Here is the preview: www.youtube.com As I said in the tutorial here are the values I used: General Tab: Spacing: 0.033m Width: 5.0m Length: 5.0m Height: 10.0m Simulation Tab: Maximum Iterations: 30 Time Scale: Animated See Tutorial Gravity: 1.0 Buoyancy: 1.5 Vorticity: 1.0 Velocity Damping: 0.0 X Turbulence: 0.1m Turbulence Noise Section: Scale: 0.05m Detail: 5.0 Fuel Section: Ignition: 100 Burn Rate: 20 Burn Rate Variation: 1.0 Heat Production: 60 Expansion: Animated, See Tutorial Fire Creates Smoke: ENABLED Smoke Section Dissipation Min. Dens.: 1.0 Dissipation Strength: 10 Rendering Tab: Smoke Section Opacity: 30 Illumination Tab: Multiple Scattering: ENABLED Fire: 0.75 Smoke Strength: 0.05 Falloff: 9.0 Any other values are in the tutorial, values that I have left out I have not changed. If you have any questions what a value does or what value you should use just comment below or send us a message.

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Average rating: 4.9

15. Calculating Centre of Buoyancy in SolidWorks
Duration: 1:56

Description: This video is a quick look at how basic SolidWorks tools can be used to calculate the centre of buoyancy of an assembly.

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Average rating: 5.0

16. Density - Buoyancy of ice
Duration: 7:05

Description: A man is standing on a small piece of ice in the ocean. What is the heaviest that the man can weigh before the ice is completely under water? The volume of the ice is 1.20 m^3, the density of ice is 917 kg/m^3 and the density of sea water is 1025 kg/m^3.

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Average rating: 5.0

17. Buoyancy.wmv
Duration: 7:51

Description: How to calculate water line on body for buoyancy calculations, ie for hull design, using SolidWorks For more SolidWorks tips and tricks, please visit the Solidtec Blog: solidtecsolutions.blogspot.com

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Average rating: 3.7

18. UDK Tutorials - Water
Duration: 3:17

Description: In this Unreal Development Kit tutorial I will show you how to add water to your scene, and swim in it. UDK, Unreal Engine, and Unreal Tournament belong to their respective owners, Epic Games.

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Average rating: 4.6

19. How to calculate buoyancy force
Duration: 3:54

Description: Step by step work + shortcut on calculating the buoyancy force of an object in a given fluid. By Alpha Solver Physics. alphasolver.com

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Average rating: 1.0

20. Valve Hammer Tutorial: Creating bodies of water and physics objects [HD]
Duration: 3:08

Description: In this tutorial you will learn how to create a small or large body of water with reflection and refraction. I will also teach you to add a wooden box that will float in the water.

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Average rating: 4.6

21. HYBRIDO REALFLOW 5 TUTORIAL BASIC 1
Duration: 11:46

Description: This tutorial is the first of the HYBRIDO BASIC CONCEPTS tutorials series. Here we will explain in a clear and concise manner the fundamentals of the new HYBRIDO approach to large scale liquids simulations. ALL in HD1080 p. This video covers the initial setup for the core fluid simulation

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Average rating: 4.9

22. Buoyancy & Steven Spassov - Summer Riot FLP [Progressive House]
Duration: 5:22

Description: Giving away the flp for remixing purposes. Subscribe, like ZahRecords on facebook and send me a pm on youtube for the flp. www.facebook.com Make sure to check out: www.youtube.com www.youtube.com

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Average rating: 3.0

23. Maya Fluids Tutorial + Nuke Basic Settings PART 2
Duration: 9:46

Description: Quick Overview on Maya Fluids + Basic Nuke Settings + Render Some Test (i'm sorry but i get a little confuse on the settings, try not to use to much buoyancy, and key it, and use the simulation rate scale instead) Sorry i haven't post the Fire Vs Water, Air & Earth, it still wip i will post a Nuke(I HOPE MAKE LOOK REAL) and later on the Roling Nuke with ring in the end (this tutorial is a mess, i was trying to explain the density and stuff, and i get confuse when i was going to explain the nuke, i think i will delete and post another one)

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Average rating: 5.0

24. Tutorial: Why is moist air less dense than dry air? (HD)
Duration: 4:14

Description: Okay, so why is moist air less dense than dry air? Would it more sense that drier is less dense since it is less concentrated than moist air? In this tutorial, we will learn why moist air is less dense, because this baffles many forecasters. In order to understand this, we need to know a little bit of basic chemistry, and need to know about diatomic elements. As most of us know, gases are extremely light and need to be in pairs to be more stable. There are seven diatomic elements and they are: H2, N2, O2, F2, Cl2, I2, Br2, which are: hydrogen, nitrogen, oxygen, fluorine, chlorine, iodine and bromine. The most common gases in our atmosphere are Nitrogen and oxygen. Now Oxygen has an approximate atomic mass of 16, and nitrogen has an approximate atomic mass of 14. Now because they are in diatomic (di=double) , the typical atomic mass for oxygen is 32, and is 28 for nitrogen. Water Vapor H2O has an atomic mass of 18. That is because Hydrogen only has only an atomic mass of 1 since it is the lightest element, and remember, Oxygen has an atomic mass of 16. In a water molecule, there are two hydrogen atoms; one at each side of the large Oxygen atom. So by adding the two hydrogen atoms and the oxygen atom, we will have a total atomic mass of 18 (1+1+16). With an atomic mass unit of 18, H2O is much lighter than diatomic Oxygen (32) and Nitrogen (28). Therefore the more water vapor that is available, the more the density of the air will decrease. Due to the fact that moist air is ...

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Average rating: 4.6

25. Garrys Mod: Pirate Ship (Tutorial/Build Info incl.)
Duration: 5:17

Description: I created the little Galleon you see in this video from: -A Boat -Wooden boards -2 Metal Poles -2 Metal sheets. The seat is just a normal vehicle seat. ----------------------------- Tools: -Buoyancy STool - www.garrysmod.org -No Collide -Weight -Weld. The ship was powered by thrusters, each at 250 thrust. I hope this information helps anybody who's interested in building anything like this in future. ---------------------------- Songs: Deus Le Volt! - Angra Spread Your Fire - Angra ---------------------------- www.TalkGeek.org www.TrashedGamers.com www.xGamerZ.org

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Average rating: 3.2

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