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Book search results for Blender

    1.
        
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     Blender Foundations: The Essential Guide to Learning Blender 2.6
Publisher: Focal Press
Author(s): Roland Hess

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.

More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

. Thank you for your interest in Blender Foundations. Focal Press is proud to publish titles that serve the Blender community. Blender Foundations covers the current version of Blender 2.5 and the forthcoming 2.6. Although this book is not affiliated with The Blender Foundation, we recommend that you visit www.blender.org to learn more about the latest on Blender.

. A practical, project oriented title on creating high quality 3D art for FREE. Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments.

. Blender Foundations offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish. Hands-on insight is even further applied with the companion website which includes source files at all stages so transitioning users can pick and choose via tool/chapter what they want to explore.



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     Character Development in Blender 2.5
Publisher: Course Technology PTR
Author(s): Jonathan Williamson

Written for everyone from beginning Blender artists to experienced animators and game developers, CHARACTER DEVELOPMENT IN BLENDER 2.5 shows readers how to model believable characters using Blender, a free, open source 3d animation package. Covering the technical, artistic, and theoretical aspects of character development, the book provides an in-depth look at Blender's modeling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more. Written in a tutorial style with step-by-step instructions the book also includes an accompanying CD-Rom that features the Blender 2.5 software and sample art.

About the Book

Character Development in Blender 2.5 provides instruction both to Blender and to character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along. Divided into five parts, the book covers box modeling, poly-by-poly modeling, sculpting, retopologizing, normal mapping, and more. You'll begin by learning the raw basics of Blender, giving you an understanding of how the Blender interface works, how you can manipulate objects in 3D space, and how to customize your Blender experience. You'll then get an introduction to some of the modeling features of Blender and how you can manipulate meshes with Bender's various modeling tools, modifiers, and sculpting functionality. In Part Three, you'll move on to the real focus of the book: modeling the character, focusing on the workflow, and various modeling techniques. Part Four provides a brief introduction to lighting and rendering characters, before the final section of the book walks you through the process needed to prepare the character for complete texturing, and shows how to bake and apply normal maps to a low-resolution version of the character. Character Development in Blender 2.5 shows you everything you need to get started as a character modeler and Blender artist.

  • Covers the latest Blender release, version 2.5.

  • Suitable for animators, game developers, and filmmakers interested in creating characters.

  • The accompanying CD-ROM features the Blender 2.5 software, sample art, and complete video tutorials.


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     Blender For Dummies
Publisher: For Dummies
Author(s): Jason van Gumster

The exciting new book on the exciting new Blender 2.5!

If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles.

  • Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program
  • Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features
  • Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras

If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

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     Introducing Character Animation with Blender
Publisher: Sybex
Author(s): Tony Mullen

Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the companion website, for the reader to experiment with and learn from.

Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.

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     Mastering Blender
Publisher: Sybex
Author(s): Tony Mullen

Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it.� This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You?ll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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     The Ultimate Smoothie Book: 130 Delicious Recipes for Blender Drinks, Frozen Desserts, Shakes, and More!
Publisher: Grand Central Life & Style
Author(s): Cherie Calbom

Written by nutritionist and renowned author Cherie Calbom, this text shows readers how to make scrumptious smoothies that will make them feel great. It includes charts that analyse calorie, fat, protein, and vitamin content of the smoothies.

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     Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Publisher: Apress
Author(s): Lance Flavell

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also�an important professional tool used in animated shorts, television commercials, and shows, as well as in�production for films like Spiderman 2.�Lance Flavell's Beginning Blender will give you the skills to start shaping new�worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts with�the creation of simple figures using basic modeling and sculpting. It then�teaches�you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and�you will�even learn the basics of games logic and how to deal with games physics.�

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What you?ll learn

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and�lip-syncing animations�
  • How to put the games engine and physics to work to create full-featured games

Who this book is for

This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.

Table of Contents

  1. History and Installation
  2. The Interface
  3. Modeling
  4. Lighting and� Procedural Textures
  5. UV Mapping
  6. Curves and NURBS
  7. Basic Rigging and Animation
  8. Advanced Rigging
  9. Making Movies
  10. Particles and Physics
  11. The Game Engine
  12. Going Further
  13. Companies That Use Blender
  14. Blender and GPL Terms of Use
  15. GNU Public License
  16. OpenContent License


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     Blender 2.5 Materials and Textures Cookbook
Publisher: Packt Publishing
Author(s): Colin Litster

Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

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     Blender Studio Projects: Digital Movie-Making
Publisher: Sybex
Author(s): Tony Mullen, Claudio Andaur

Learn how to get professional results from Blender

Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games.

Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way.

  • Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max
  • Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software
  • Shows you how to use Blender attributes and tools for professional results
  • Allows you to emerge with finished, renderable objects and assets for use in film, video, or games
  • Includes a DVD with starter, intermediate, and final files, plus movie files for reference

This unparalleled book contains everything you need to know to take your Blender skills to a new level.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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     The Complete Guide to Blender Graphics: Computer Modeling and Animation
Publisher: A K Peters/CRC Press
Author(s): John M. Blain

While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation helps beginners understand the basics of computer animation using Blender.

The author begins with a detailed explanation of the Blender graphical user interface (GUI) and its method of navigation. He covers basic mesh modeling on both the object and sub-object levels. At this point, the beginner 3D modeler can create a wide variety of models. The author moves on to materials, camera, lighting, and rendering, allowing the creation of more complete models and rendered images. He also includes a section on animation. This sequence provides a solid foundation for the more advanced topics discussed in later chapters.

Alleviating the difficulties in learning Blender, this book provides thorough instruction on the basics of this 3D modeling and animation program.



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     Blender 2.5 HOTSHOT
Publisher: Packt Publishing
Author(s): John Edison Herre�o Velasco

Using a projects based approach you will learn fun and challenging aspects of Blender 3D development. With each project you will be able to show off a creation that utilizes Blender 3D maximum potential. If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters living in box-like scenes to creating more detailed, visually richer, and more polished results then this book is for you. It will give you a good idea of the amount of complexity required for real-world projects and help you in deciding what area you are going to specialize in later on. This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D.

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     The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
Publisher: No Starch Press
Author(s): Roland Hess

Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.

Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.

If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:

  • Object manipulation and animation
  • Mesh and sculpt modeling and shape animation
  • Materials and texturing (including UV unwrapping)
  • Lighting and rendering
  • Particle animation
  • Character rigging and animation
  • Node-based composition

The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.

The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender-the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.

Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.



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     101 Blender Drinks
Publisher: Wiley
Author(s): Kim Haasarud

A new addition to the popular 101 Cocktails series

Frozen drinks make a great summertime treat for backyard barbecues and rooftop parties, but many people forget that there are far more options than just frozen margaritas, daiquiris, and pi�a coladas. 101 Blender Drinks includes all the classics, but also shows you how to turn your favorite cocktails into icy cold, refreshing frozen delights-Cosmopolitans, sangrias, bellinis, and mojitos can all be converted to frozen treats. There's also plenty of creative, one-of-a-kind creations like Yuzu Cucumber Freeze or Guava Lava Passion.

But there are far more options than just drinks with alcohol. What about a cold frozen dessert like Frozen Oreo Cookie or Cool Caramel Flan? Frozen drinks are a great way to cool down during the summer heat. This book offers creative, refreshing options that go far beyond the classics.

  • 101 recipes illustrated with brilliant four-color photographs throughout
  • Recipes emphasize fresh fruits, herbs, and other ingredients for bold and fresh tasting frozen drinks
  • Author Kim Haasarud is a James Beard honored mixologist and the founder of Liquid Architecture, a Los Angeles?based beverage consultancy

With creativity, imagination, and plenty of ice, 101 Blender Drinks will keep your summer get-togethers fun and refreshing.

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     500 Smoothies & Juices: The Only Smoothie & Juice Compendium You'll Ever Need (500 Cooking (Sellers))
Publisher: Sellers Publishing Inc.
Author(s): Christine Watson

This smoothie and juice compendium is packed with 500 refreshing recipes, all of them clear and easy to follow. Filled with tips on how to select the right ingredients for your smoothies and juices and then how to make them taste absolutely perfect, this is the only book of smoothies and juices you will ever need.

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     Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation
Publisher: Focal Press
Author(s): Roland Hess

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources�with the�robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.


  • TRUSTED: The author's previous works are considered the definitive documentation for Blender.

  • The "Tradigital" promise of� offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know.

  • FREE: Blender's free, open source license makes it ideal for complete beginners who want to try 3D with little investment, as well as for animation studios that want to increase their capabilities.

  • Blender's animation system is "deep"�- small package with a bewildering number of features. The vast number of options and settings are bewildering and difficult to remember.� Roland uses best-practices proven, tested techniques while incorporating principles of animation.

  • Companion web site offers: 40 videos that show principles- before and after using the technique described, all project files, links to further Blender resources, downloads, forums.�



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     Blender 2.5 Character Animation Cookbook
Publisher: Packt Publishing
Author(s): Virgilio Vasconcelos

Cookbook Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.

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     101 Things to Do with a Blender
Publisher: Gibbs-Smith
Author(s): Toni Patrick

This convenient little appliance is found in almost every kitchen and has so many uses! With 101 Things to Do with a Blender, you can make finger-licking dips and spreads, hearty soups, easy breakfasts, quick dinners, luscious desserts, savory sauces and dressings, plus delightful smoothies and shakes! Try these mouthwatering recipes: Buttermilk Pancakes, Almond Feta Cheese Spread, Beefy Vegetable Soup, Green Pepper Meatballs, Chocolate Mousse, Strawberry Ice Cream, and a whole lot more!

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     Introducing Character Animation with Blender
Publisher: Sybex
Author(s): Tony Mullen

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you?ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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     Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Publisher: Sybex
Author(s): Tony Mullen

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender?s complex features and full-color visual examples with detailed descriptions of the processes. If you?re an advanced Blender user, you will appreciate the sophisticated coverage of Blender?s fluid simulation system, a review Blender?s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

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     Blender 2.5 Lighting and Rendering
Publisher: Packt Publishing
Author(s): Aaron W. Powell

Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work. If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders.

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