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Encyclopedia results for Programming

  1. Basic programming

    Basic programming may refer to Premium television Basic programming Basic television programming , the set of channels included in basic subscription to satellite or cable television Programming in one of the BASIC programming languages BASIC Programming , cartridge for the Atari 2600 console, released in 1979 disambig ...   more details

  1. Network programming

    Network programming may refer to one of several things Computer network programming Scheduling broadcasting Scheduling broadcast programs disambig ...   more details

  1. Scalar programming

    Unreferenced stub auto yes date December 2009 Disputeabout anyone ever having proposed scalar programming date March 2008 Programming paradigms Scalar programming is a term used to refer to those programming approaches that do not follow the array programming programming paradigm paradigm . The fundamental idea behind scalar programming is that operations apply to a single value at a time. This makes it a low level programming model as it restricts the programmer to think and operate on the elemental constituents of data aggregates, and resorting to explicit loops of individual scalar operations to process the whole aggregates. See also Array programming contrast Programming paradigm s DEFAULTSORT Scalar Programming Category Programming paradigms Comp sci stub ...   more details

  1. Exploratory programming

    Unreferenced date January 2007 Exploratory programming is an important part of the software engineering cycle when a domain is not very well understood or open ended, or it s not clear what algorithms and data structures might be needed for an implementation, it s useful to be able to interactively develop and debug a program without having to go through the usual constraints of the edit compile run debug cycle. Many languages provide support for exploratory programming via interactivity, dynamicity, and extensibility, such as Cecil programming language Cecil , Dylan programming language Dylan , Factor programming language Factor , Lisp programming language Lisp , Mathematica , Obliq , Oz programming language Oz , Prolog , Python programming language Python , REBOL , Ruby programming language Ruby , Self programming language Self , Smalltalk and Tcl . See also Software Prototyping DEFAULTSORT Exploratory Programming Category Programming paradigms Soft eng stub ...   more details

  1. Programming (disambiguation)

    Programming often refers to computer programming , the act of instructing computers to perform tasks. In other contexts, it may also refer to Broadcast programming , scheduling content for television Radio programming , scheduling content for radio Programming music , generating music electronically Psychological programming , the use of hypnosis, illusion, mind control and brainwashing to program a mind Mathematical programming , or optimization disambig af Programmering ca Programaci de Programming fr Programmation homonymie ko it Programmazione nl Programmeren ja ru vi L p tr nh nh h ng ...   more details

  1. Synthetic programming

    Distinguish Synthetic Programming HP 41 Multiple issues context March 2009 notability March 2009 refimprove March 2009 orphan February 2010 Synthetic programming refers to assembly language programming in scripting language s. Implementations vary from Inline assembler inline assembly to better wrapped machine instructions. Implementations Python programming language Python Corepy http AutoHotkey http forum topic21172.html AutoIt http forum index.php?showtopic 86672 Category Computer programming Compu prog stub ...   more details

  1. Subject (programming)

    Expert subject Computer science date November 2008 In computer programming within the subject oriented programming Programming paradigm paradigm , subjects are a way to separation of concerns separate concern s. For example, in a Shape class with two methods Draw and Move , each method would be considered a subject. External links http sop IBM Subject oriented programming page http tech hyperj Hyper J is an example of this concept. Compu lang stub Category Object oriented programming Category Programming paradigms Category Programming principles ...   more details

  1. Typeful programming

    In computer science , typeful programming is a programming style identified by widespread use of type theory type information handled through mechanical typechecking techniques. ref name Cardelli The concept was introduced in a paper of the same name by Luca Cardelli in 1991. ref name Cardelli The Haskell programming language Haskell programming language is said to be typeful. ref name Cardelli cite journal last Cardelli first Luca year 1991 title Typeful programming journal IFIP State of the Art Reports publisher Springer Verlag location New York issue Formal Description of Programming Concepts pages 431 507 url http Papers TypefulProg.pdf ref References references Category Programming paradigms Category Type theory compu prog stub ...   more details

  1. Programming game

    A programming game is a computer game where the player has no direct influence on the course of the game. Instead, a computer program or script is written in some domain specific programming language in order to control the actions of the characters usually robot s, tank s or bacteria , which seek to destroy each other . Most programming games can be considered environments of digital organism s, related to artificial life simulations. A few programming games of note include AI Wars , Core War , and RoboWar , among many others. There are different tournament s and leagues for the programming games where the characters can compete with each other. Usually a script is optimized for a special strategy. Programming games may be derived from almost any other type of game. For example, the World Computer Chess Championship consists of matches between programs written for the abstract strategy game of chess . Also, some non computer games borrow elements of programming games in the board game RoboRally , players arrange cards to program their pieces with a sequence of moves, causing moves to be made without the knowledge of one s opponents preceding moves. See also Portal box Robotics Video games Category Programming games Programming games category List of digital organism simulators External links http The Programming Games Wiki http Games Video Games Simulation Programming Games Programming Game list at DMOZ http game links.htm Many inactive and nonexistent programming games at AIforge http 2009 09 history of programming games 1961 1989.html A History of Programming Games http projects earliestgames Earliest and Similar Games now in C, Turn Based, or Color and Speed in Linux Ncurses VideoGameGenre videogame software stub Category Programming games Category Video game genres de Programmierspiel ru uk ...   more details

  1. Strip programming

    Unreferenced auto yes date December 2009 Strip programming is a technique used for programming television and radio to ensure consistency and coherency. Television program Television or radio program s of a particular style are given a regular time slot during the week. For example, radio and television Broadcasting broadcasters may program a european classical music classical music program at 1 p.m. every day. Strip programming is used to deliver consistent content to targeted audiences. Broadcasters know or predict the times at which certain demographics will be listening to or watching their programs and play them at that time. Drive time and prime time programming is a classic example of strip programming, with similar content being broadcast every day at the same time to target specific demographics. Strip programming is sometimes criticized as making programming too predictable and reducing diversity and uniqueness. DEFAULTSORT Strip Programming Category Television terminology Category Radio terminology tv term stub nl Horizontale programmering ...   more details

  1. The Practice of Programming

    nofootnotes date October 2008 The Practice of Programming ISBN 0 201 61586 X by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering , published by Addison Wesley . According to the preface, the book is about topics like testing, debugging , porting portability , performance, design alternatives, and style, which, according to the authors, are not usually the focus of computer science or programming courses . ref http cm.bell cm cs tpop preface.html Preface ref It treats these topics in case studies, featuring implementations in several programming language s mostly C programming language C , but also C , AWK programming language AWK , Perl and Tcl . The Practice of Programming has been translated into twelve languages. References reflist External links http cm.bell cm cs tpop Bell Labs homepage http Website for the book compu book stub Rob Pike navbox DEFAULTSORT Practice of Programming Category Software engineering books Category 1999 books ...   more details

  1. Programming in the large and programming in the small

    Refimprove date February 2010 Programming paradigms In software development , programming in the large and programming in the small describe two different approaches to writing software. The terms were coined by Frank DeRemer and Hans Kron in their 1975 paper Programming in the large versus programming ... an individual program is created is different from how a programming systems product is created. ref ... engineer, is complete in itself, and is ready to run on the system on which it was developed. The programming .... This is the endeavor that DeRemer and Kron describe as programming in the small. Compare with the activities associated with a programming systems project, again as identified by Brooks. Such a project ... how programming systems projects are typically run as formal projects that follow industry best ... about programming in the large vs in the small taken from the abstract of their paper see the references ... , possibly written by different people. We need languages for programming in the small, i.e. languages not unlike the common programming languages of today, for writing modules. We also need a module ... machines. Programming in the large In software development , programming in the large can involve computer programming programming by larger groups of people or by smaller groups over longer time periods ... complicated, programs that can be challenging for maintainers to understand. With programming in the large, coding managers place emphasis on partitioning work into Modularity programming module .... With programming in the large, program changes can become difficult. ref name Brooks If a change ... goal of programming in the large involves setting up modules that will not need altering in the event ... cohesion and loose Coupling computer science coupling . Programming in the large requires abstraction ... define interactions that have precision and demonstrable correctness. Programming in the large ... by Frank DeRemer and Hans Kron in their 1976 paper Programming in the Large Versus Programming ...   more details

  1. The Tao of Programming

    Refimprove date August 2008 Infobox book name The Tao of Programming image http taocover.jpg Cover page author Geoffrey James writer Geoffrey James illustrator Gloria Garland cover artist Gloria Garland country United States language English language English subject Computer programming genre Computer programming , Satire publisher InfoBooks pub date 1987 media type Print Paperback pages 151 isbn 0 931137 07 1 dewey 005 19 congress QA76.6 .J354 1987 oclc 13904639 followed by The Zen of Programming The Tao of Programming is a book written in 1987 by Geoffrey James . Written in a tongue in cheek style spoof of classic Taoist texts such as the Tao Te Ching and Zhuangzi which belies its serious message. The Tao of Programming consists of a series of short anecdotes divided into nine books The Silent Void The Ancient Masters Design Coding Maintenance Management Corporate Wisdom Hardware and Software Epilogue The themes of the book espouse many Hacker programmer subculture hacker ideals &ndash managers should leave programmers to their work code should be small, elegant, and maintainable corporate wisdom is more often than not an oxymoron and so on. Geoffrey James wrote two more books like The Tao of Programming The Zen of Programming in 1988 and Computer Parables Enlightenment in the Information Age in 1989. However, they have not been as well received. Citation ... version of The Tao of Programming http tao tao of programming.html An online version of The Tao of Programming http esr writings unix koans The Unix Koans of Master ... http tao of programming.htm A Chinese translation of The Tao of Programming http hvaonline posts list 22570.hva A Vietnamese translation of The Tao of Programming DEFAULTSORT Tao Of Programming, The Category Software development books Category 1987 books Category ... of Programming ...   more details

  1. Inferential programming

    Unreferenced date December 2009 In ordinary computer programming, the programmer keeps the program s intended results in mind and painstakingly constructs a computer program to achieve those results. Inferential programming refers to still mostly hypothetical techniques and technologies enabling the inverse. Inferential programming would allow the programmer to describe the intended result to the computer using a metaphor such as a fitness function , a test specification, or a logical specification and then the computer would construct its own program to meet the supplied criteria. During the 1980s, approaches to achieve inferential programming mostly revolved around techniques for logical inference . Today the term is sometimes used in connection with evolutionary computation techniques that enable the computer to evolve a solution in response to a problem posed as a fitness or reward function. Closely related concepts and technologies PROLOG Artificial intelligence Genetic programming Machine learning Artificial life Evolution Metaprogramming See also Computer science Compiler theory Unit testing DEFAULTSORT Inferential Programming Category Programming paradigms Category Hypothetical technology ...   more details

  1. Slow programming

    Orphan date February 2009 The slow programming movement is part of the slow movement . It is a software development philosophy that emphasises careful design, quality code, software testing and thinking. It strives to avoid kludge s, buggy code, and overly quick release cycles. External links http slow programming a new approach to software development Slow Programming A new approach to software development http cernuda noprog ENG.html How NOT to go about a programming assignment An ironic description of a fast programming paradigm http 21 days.html Teach Yourself Programming in Ten Years An essay on developing expertise in programming, by Peter Norvig http bliki TechnicalDebt.html Technical Debt Technical Debt, by Martin Fowler http portal web buildyourcareer Nosce te Ipsum blogs top ten idea killers in software development Top Ten Idea Killers in Software Development Top Ten Idea Killers in Software Development, by Navneeth Mandavilli Category Slow movement Category Software development philosophies compu prog stub ...   more details

  1. Tacit programming

    Programming paradigms Tacit programming is a programming paradigm in which a function definition does not include information regarding its parameter computer science arguments , using combinator library combinators and function composition computer science function composition but not abstraction instead of variable programming variables . The simplicity behind this idea allows its use on several programming language s, such as APL programming language APL and J programming language J and especially in stack oriented programming language stack or concatenative programming language concatenative languages, such as PostScript , Forth programming language Forth , Joy programming language Joy , and Factor programming language Factor . Outside of the APL and J communities, tacit programming is referred to as point free style , ref cite web url http haskellwiki Pointfree title Pointfree publisher HaskellWiki accessdate 2008 05 09 ref or more pithily as pointless programming , because of the lack of explicit arguments, or points . The key idea in tacit programming is to assist in operating at the appropriate level of abstraction. That is, to translate the natural transformation ... programming A simple example in Haskell programming language Haskell is a program which takes a sum of a list. A programmer might define a sum recursively using a pointed cf. value level programming value level programming method as source lang haskell sum x xs x sum xs sum 0 source However by noting ... haskell mf . map . . . filter source APL family In J programming language J , the same sort of point ... In stack oriented programming language s and concatenative programming language concatenative ones , most ... sub fib add if def See also Combinatory logic Concatenative programming language Function level programming Joy programming language , modern highly tacit language References Reflist External links http ... tacit programming in any APL like language Category Programming paradigms es Programaci n t cita ru ...   more details

  1. Programming paradigm

    refimprove date February 2011 Expert subject Computer science date January 2009 Programming paradigms A programming paradigm is a fundamental style of computer programming . Compare with a methodology ..., evaluation, continuations, data flows, etc. . Overview A programming model is an abstraction ... passing, or a hybrid of the two. A programming language can support multi paradigm programming ... procedural programming procedural , or purely object oriented programming object oriented , or contain ... elements. In object oriented programming, programmers can think of a program as a collection of interacting objects, while in functional programming a program can be thought of as a sequence of stateless function evaluations. When programming computers or systems with many processors, process oriented programming allows programmers to think about applications as sets of concurrent processes acting ... different methodologies , different programming language s advocate different programming paradigms ... programming, Haskell programming language Haskell supports functional programming , while other programming languages support multiple paradigms such as Object Pascal , C , Java programming language Java , C Sharp programming language C , Visual Basic , Common Lisp , Scheme programming language Scheme , Perl , Python programming language Python , Ruby programming language Ruby , Oz programming language Oz and F Sharp programming language F . Many programming paradigms are as well known for what techniques they forbid as for what they enable. For instance, pure functional programming disallows the use of side effect computer science side effects , while structured programming disallows the use ... or simply to understand its behavior. Multi paradigm programming language see also List of multi paradigm programming languages A multi paradigm programming language is a programming language that supports more than one programming paradigm. As Leda programming language Leda designer Timothy Budd ...   more details

  1. Programming domain

    Notability date October 2011 A programming domain defines a specific kind of use for a programming language . Some examples of programming domains are Application software General purpose applications Rapid software prototyping Financial time series analysis Natural language processing Artificial intelligence reasoning Expert systems Relational database querying Theorem proving Systems design and implementation Application scripting Domain specific applications Programming education Internet Symbolic mathematics Numerical mathematics Statistical applications Text processing Matrix algorithms See also Domain specific language Unreferenced date June 2007 compu lang stub Category Programming language topics Domain Category Computer languages ...   more details

  1. Procedural programming

    About the computer programming paradigm the method of algorithmic content creation Procedural generation Refimprove date April 2008 Programming paradigms Procedural programming can sometimes be used as a synonym for imperative programming specifying the steps the program must take to reach the desired state , but can also refer as in this article to a programming paradigm , derived from structured programming , based upon the concept of the procedure call . Procedures, also known as routines, subroutine ... used in functional programming , simply contain a series of computational steps to be carried out ... Welcome to IEEE Xplore 2.0 Use of procedural programming languages for controlling production systems ... main Modular programming modularity programming Modularity is generally desirable, especially in large ... programming variable s in the execution system platform environment , which other procedures might also ... groups, including through code library programming libraries . Comparison with imperative programming Procedural programming languages are also imperative programming imperative languages, because ... in the Logo programming language . Comparison with object oriented programming The focus of procedural programming is to break down a programming task into a collection of variable programming variables , data structure s, and subroutine s, whereas in object oriented programming it is to break down a programming task into data types class computer science classes that associate behavior methods with data members or attributes . The most important distinction is whereas procedural programming uses procedures to operate on data structures, object oriented programming bundles the two together ... call message See Algorithms Data Structures Programs . Comparison with functional programming The principles of modularity and code reuse in practical functional programming functional languages are fundamentally the same as in procedural languages, since they both stem from structured programming ...   more details

  1. Constraint programming

    Original research date June 2011 Programming paradigms Constraint programming is a programming paradigm ... differ from the common primitives of imperative programming languages in that they do .... This makes constraint programming a form of declarative programming . The constraints used in constraint programming are of various kinds those used in constraint satisfaction problem s e.g. A or B ... are usually embedded within a programming language or provided via separate software libraries. Constraint programming can be done in the form of constraint logic programming , which embeds constraints into a logic program . This variant of logic programming is due to Jaffar and Lassez, who extended ... of constraint logic programming were Prolog III , CLP R , and CHIP programming language CHIP . Other than logic programming, constraints can be mixed with functional programming , term rewriting , and imperative language s. Programming languages with built in support for constraints include Oz programming language Oz functional programming and Kaleidoscope programming language Kaleidoscope imperative programming . Mostly, constraints are implemented in imperative languages via constraint solving ... programming main Constraint logic programming Constraint programming is an embedding of constraints in a host language. The first host languages used were logic programming languages, so the field was initially called constraint logic programming . The two paradigms share many important features, like ... for constraint logic programming. The difference between the two is largely in their styles and approaches ... programs, while some are more natural to write as constraint programs. The constraint programming ... constraint programming TCC and non deterministic temporal concurrent constraint programming NTCC are variants of constraint programming that can deal with time. Some popular constraint logic languages ... Ciao programming language Ciao Prolog based, Free software GPL LGPL ECLiPSe Prolog based, open source ...   more details

  1. Signal programming

    Unreferenced date July 2008 Signal programming is used in the same sense as dataflow programming , and is similar to event driven programming . The word signal computing signal is used instead of the word dataflow in documentation of such Programming library libraries as Qt framework Qt , GTK and libsigc . The time instants when the signal value or dataflow value changes correspond to event computing event s in event driven programming. The signal flow of a program or a signal processing system is described graphically in a signal flow graph or a data flow diagram . Synchronous signal programming In the wider software development community the word signal is sometimes used especially to denote Synchronization computer science synchronous events sequences of samples, video frame s, etc., with constant sample rate or frame rate rather than asynchronous events, while the word event and data flow is often used for asynchronous event queue s, but this is by no means universal. Especially in telecommunications, electrical engineering and signal processing, a digital signal is a sampled representation of an analog physical entity. In telecommunications, the term Signalling telecommunications signalling means asynchronous phone call metadata information exchange, for example of telephone numbers. One application of synchronous signal programming is observer pattern . Asynchronous signal programming In databases and operational systems, a signal is a sequence or flow of messages within a message passing architecture that a software agent can subscribe on. Note that these signals are asynchronous. Also signal programming is used in a narrow sense of programming with Signal computing Unix signals such as SIGTERM , SIGSEGV etc. See also Event driven programming Signal computing Category Programming paradigms Category Events computing ja ...   more details

  1. In-system programming

    Merge from In circuit serial programming date March 2012 Unreferenced stub auto yes date December 2009 In System Programming ISP is the ability of some programmable logic device s, microcontroller s, and other programmable electronic chips to be programmed while installed in a complete system, rather than requiring the chip to be programmed prior to installing it into the system. The primary advantage of this feature is that it allows manufacturers of electronic devices to integrate programming and testing into a single production phase, rather than requiring a separate programming stage prior to assembling the system. This may allow manufacturers to program the chips in their own system s production line instead of buying preprogrammed chips from a manufacturer or distributor, making it feasible to apply code or design changes in the middle of a production run. Typically, chips supporting ISP have internal circuitry to generate any necessary programming voltage from the system s normal supply voltage, and communicate with the programmer via a serial protocol. Most programmable logic devices use a variant of the JTAG protocol for ISP, in order to facilitate easier integration with automated testing procedures. Other devices usually use proprietary protocols or protocols defined by older standards. In systems complex enough to require moderately large glue logic , designers may implement a JTAG controlled programming subsystem for non JTAG devices such as flash memory and microcontrollers, allowing the entire programming and test procedure to be accomplished under the control ... by Atmel such as the ATmega Basic families ATmega series. See also In Circuit Serial Programming Category Digital electronics Electronics stub cs In System Programming de In System Programmierung es Programaci n en el sistema fr Programmation in situ nl In system programming ja In System Programming pl In System Programming ru uk ...   more details

  1. Programming Challenges

    Multiple issues unreferenced November 2010 orphan February 2009 notability book date November 2010 Programming Challenges ISBN 0 387 00163 8 by Steven S. Skiena and Miguel Revilla is a non fiction book published by Springer Science Business Media May 12, 2003. It is a collection of simple, contest style programming challenges such as reducing any integer to the sum of four prime number s. Category 2003 books Category Puzzle books Category Computer programming books compu book stub ...   more details

  1. Pipeline programming

    Unreferenced auto yes date December 2009 Original research date May 2010 Programming paradigms Merge to Pipeline software date August 2010 When a programming language is originally designed without any syntax to nest function calls, pipeline programming is a simple syntax change to add it. The programmer connects notional program modules into a flow structure, by analogy to a physical pipeline carrying reaction products through a chemical plant chemical or other plant. The best known example is the pipeline Unix Unix pipe system , but many high level software design tools such as the openDX display suite provide a GUI pipeline programming tool that helps visualize data flow through a program. A data flow diagram DFD maps well to pipeline programming. However, exception handling can be one of the weaknesses. Clarify date May 2010 Examples Windows PowerShell Hartmann pipeline Bash Unix shell Bash See also Pipeline software Hartmann pipeline Function composition computer science Architecture description language Scripting language Programming language DEFAULTSORT Pipeline Programming Category Programming paradigms Category Inter process communication Prog lang stub ...   more details

  1. Declarative programming

    Programming paradigms In computer science , declarative programming is a programming paradigm that expresses ... J.W. title Practical Advantages of Declarative Programming ref Many languages applying this style ..., Editor Denis Howe. ref This is in contrast with imperative programming , which requires an explicitly provided algorithm . Declarative programming often considers program machine programs as theories of a formal logic , and computations as deductions in that logic space. Declarative programming ... those of regular expression s, logic programming , and functional programming . Definition Declarative programming is often defined as any style of programming that is not imperative programming imperative ... than simply contrasting it with imperative programming. For example A program that describes what computation should be performed and not how to compute it Any programming language that lacks side effect ... overlap substantially. Subparadigms Declarative programming is an umbrella term that includes a number of better known programming paradigm s. Constraint programming Main Constraint programming In constraint programming, relations between variables are stated in the form of constraints, specifying ... of constraints. Constraint programming is often used as a complement to other paradigms functional, logical or even imperative programming. Domain specific languages Main Domain specific language ... REST and SOAP . Functional programming Main Functional programming Functional programming, and in particular purely functional programming, attempts to minimize or eliminate side effects, and is therefore considered declarative. Most functional languages, such as Scheme programming language Scheme ... languages typically do appear to specify how , a compiler for a purely functional programming ..., but includes code snippets from a host language, which is usually imperative such as C programming language C . Logic programming Main Logic programming Logic programming languages such as Prolog ...   more details

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