Search: in
Quad buffering
Quad buffering in Encyclopedia Encyclopedia
  Tutorials     Encyclopedia     Videos     Books     Software     DVDs  

Quad buffering

Quad buffering is a technology for implementing stereoscopic frame rendering in computer graphics. For stereoscopic rendering, each eye must receive a separate image. Quad buffering uses double buffering with a front buffer and back buffer for each eye, totaling four buffers:

  • Left front buffer
  • Left back buffer
  • Right front buffer
  • Right back buffer

Similarly to the v-sync in 2D mode, quad buffering allows to swap the front and back buffers for both eyes in sync, allowing the display to seamless work with different rendering frame rates.

Quad buffering requires special support by the graphic card and is therefore not available on many low-cost models.

3D standards like OpenGL[1] and Direct3D support quad buffering.

See also


Source: Wikipedia | The above article is available under the GNU FDL. | Edit this article

Search for Quad buffering in Tutorials
Search for Quad buffering in Encyclopedia
Search for Quad buffering in Videos
Search for Quad buffering in Books
Search for Quad buffering in Software
Search for Quad buffering in DVDs
Search for Quad buffering in Store


Quad buffering in Encyclopedia
Quad_buffering top Quad_buffering

Home - Add TutorGig to Your Site - Disclaimer

©2011-2013 All Rights Reserved. Privacy Statement