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zbrush tutorial


zbrush tutorial

zbrush tutorial

Book search results for zbrush tutorial

    1.
        
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     ZBrush Character Sculpting: Volume 1
Publisher: 3DTotal Publishing
Author(s): Rafael Grassetti, Cedric Seaut, Michael Jensen

ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Sculpting: Volume 1�explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio.

Featuring industry experts including Rafael Grassetti and C�dric Seaut, ZBrush Character Sculpting: Volume 1�is brimming with detailed character-based tutorials covering topics such as monsters, manimals, and fantasy creatures. This book also boasts a substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts to a breakdown of subdivisions that show how detail can be steadily built into a model. Capped by a traditional image gallery, ZBrush Character Sculpting: Volume 1�contains a wealth of advice and knowledge that will benefit aspiring and veteran modelers alike.




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     Introducing ZBrush 4
Publisher: Sybex
Author(s): Eric Keller

Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.
  • Understand ZBrush's unique sculpting and painting technology
  • Take a tour of ZBrush 4's innovative interface and powerful toolkit
  • Work with digital clay and effectively use the full array of sculpting brushes
  • Master ZSpheres for armature and ZSketching for creating meshes
  • Explore exciting new tools for creating hard surface objects
  • Learn how to set lighting, create materials, and render in ZBrush
  • Create animated turntables within ZBrush to show off your work

The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



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     ZBrush Digital Sculpting Human Anatomy
Publisher: Sybex
Author(s): Scott Spencer

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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     Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Publisher: Focal Press
Author(s): Jason Patnode

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications

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     ZBrush 4 Sculpting for Games: Beginner's Guide
Publisher: Packt Publishing
Author(s): Manuel Scherer

This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required ? it's suitable for complete beginners and intermediate users.

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     ZBrush Character Creation: Advanced Digital Sculpting
Publisher: Sybex
Author(s): Scott Spencer

ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

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     Essential ZBrush (Wordware Game and Graphics Library)
Publisher: Jones & Bartlett Publishers
Author(s): Wayne Robson

Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will: Explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface. Discover how to create a base mesh using ZSpheres. Find out how to use normal and displacement maps in both 3ds Max and Maya. Understand the importance of properly posing your models. Explore a variety of production-tested pipelines and workflows. Learn how to create and apply materials to your models.

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     Maya Professional Tips and Techniques
Publisher: Sybex
Author(s): Lee Lanier

Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You?ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more?and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.

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     Introducing ZBrush
Publisher: Sybex
Author(s): Eric Keller

If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.

Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.

  • Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
  • Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
  • Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models

Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

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     Red Storm -ZBrush3 .1 super model case tutorial (with CD)(Chinese Edition)
Publisher: China Youth Publishing House Pub. Date :2010-01
Author(s): JU GUANG HAN HUA SHU ZI KE JI YOU XIAN GONG SI



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    11.
        
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     Digital Art Masters: Volume 5
Publisher: Focal Press
Author(s): 3DTotal.com

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 5 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breath taking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book.�New to this volume will be 5 artist video tutorials. Five artists�will specifically detail an aspect of their gallery image from start to finish, offering� further technique driven insight and expertise offering 2 � hours of additional inspiration.� With a click of�a mouse, artists willbe able�to apply the leading techniques to their own work�with�access to additional video tutorials, source files, textures and digital brushes at the companion website: http://www.focalpress.com/digital-art-masters/index.html.

  • A Source of inspiration for animators everywhere: more than 50 artists and 900 stunning color images are showcased.�
  • �More than just a gallery or coffee table book, each image is coupled with a description of the artists' techniques and their problem solving solutions. Learn from the best digital artists in the world.�
  • �From the team of 3dTotal.com- cutting edge imagery and techniques.
  • Includes�5 artist�video tutorials�for further technique driven inspiration. Each artist will specifically detail an aspect of their gallery image from start to finish.�2 1/2�Hours of additional techniques and inspiration from the artists themselves!


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     Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure (Practical Art Books)
Publisher: Watson-Guptill
Author(s): Burne Hogarth

Understanding how the body moves is the key to rendering clothing, as world-renowned artist Hogarth demonstrates in this unique book.

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     Secrets of Corel Painter Experts: Tips, Techniques, and Insights for Users of All Abilities
Publisher: Course Technology PTR
Author(s): Daryl Wise, Linda Hellfritsch

Step inside the studios of some of today's top artists, illustrators, designers, and photographers working with digital art tools. Secrets of Corel Painter Experts: Tips, Techniques, and Insights for Users of All Abilities allows you one-on-one access to the creative and technical process of professional artists who use Painter in their work. Organized into chapters according to the artist's area of expertise, each chapter details the professional background of an individual expert and includes techniques, insights, and resources followed by an image gallery highlighting some of their work, both personal and professional. Written as a conversation with the artist about an individual creative process, you'll find detailed, step-by-step techniques demonstrated that cover genres including illustration, fine art photography, concept art, comic book illustration, manga illustration, concept design, and fine art. This incredible resource provides inspiration and practical advice for artists and aspiring artists alike.



Inside the Book: Sample Images from Featured Artists

(Click for larger image)

Corel Painter illustration
Corel Painter illustration
Corel Painter illustration

Corel Painter illustration
Corel Painter illustration
Corel Painter illustration
Corel Painter illustration
Corel Painter illustration




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     Secrets Of Clay Animation Revealed 3!
Publisher: CreateSpace
Author(s): Marc Spess, Mike Brent, Lionel Orozco

Secrets of Clay Animation Revealed 3 is a book teaching all methods the experts use to make stop motion films from start to finish. After reading Secrets you will know how to create several types of armatures, learn how puppets are sculpted, make a motion control rig, light your sets, make your own surface gages, use video reference, chroma key, capture programs and more. Please check out the list of contents here: http://www.animateclay.com/shop/secrets/contents.html UPDATE: We now have many new updates, an improved layout and interviews in this latest version 3 release as of July 2009. Find out what animator Anthony Scott has to say about the craft, as well as Justin Rasch, Jeremy Spake, Kathy Zung and animator Brad Schiff. We also corrected some of the outdated hyperlinks and added many new images.

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    15.
        
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     Guide to Graphics Software Tools (Springer Professional Computing)
Publisher: Springer
Author(s): Jim X. Chen

Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This integrated guide explains and lists readily available and widely used graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work. Features: * Comprehensive and practical coverage of software graphics tools * Provides a uniquely categorized compendium of 265 3-D graphics software tools * Concise listings of platforms and pricing, applications, examples, functions, and related Web resources * Shortcut to practical graphics principles and methods * Includes a CD-ROM with extensive collection of source code and executables * Extensive pointers to websites and other proven helpful sources * Combines theory and OpenGL programming with an accessible approach Readers will find the book an authoritative and useful catalogue of practical, working software tools and methods. About the author: Jim Chen is director of the Computer Graphics Laboratory at George Mason University and editor of the visualization column, and the Visualization Portal (website), for the IEEE magazine, Computing in Science and Engineering.

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