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    1.
        
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     Introduction to Python Programming and Developing GUI Applications with PyQT
Publisher: Course Technology PTR
Author(s): B. M. Harwani

INTRODUCTION TO PYTHON PROGRAMMING AND DEVELOPING GUI APPLICATIONS WITH PYQT 1E teaches Python programming step-by-step through practical examples that readers can see in action right away. It begins with a solid introduction of Python from scratch, covering loops, control structures, sequences, functions, classes, and exception handling. Thereafter, the book explores file handling and GUI application development in PyQT, the powerful cross-platform GUI layout and forms builder that allows programmers to rapidly design and build widgets and dialogs. The book finishes with an introduction to Django, a easy-to-use platform for developing web applications in Python. This is a great book for newbie programmers interested in learning Python

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    2.
        
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     Foundations of Qt Development (Expert's Voice in Open Source)
Publisher: Apress
Author(s): Johan Thelin

As the standard for KDE desktop environment, Trolltech's Qt is a necessary basis for all programmers who want to develop cross-platform applications on Windows, Mac OS, Linux, and FreeBSD. A multitude of popular applications have been written in Qt, including Adobe Photoshop Elements, Google Earth, Perforce Visual Client, and Skype.

Foundations of Qt Development is based on Qt 4.2, and is aimed at C++ programmers who want to become proficient using this excellent toolkit to create graphical applications that can be ported to all major platforms. The book is focused on teaching you to write your own code in addition to using existing code. Common areas of confusion are identified, addressed, and answered.



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    3.
        
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     Advanced Qt Programming: Creating Great Software with C++ and Qt 4 (Prentice Hall Open Source Software Development)
Publisher: Prentice Hall
Author(s): Mark Summerfield

This book is aimed at existing C++/Qt programmers and presents ideas and techniques that are too advanced or specialized (although not necessarily difficult), for a first book on Qt.

Qt has now grown to over 700 classes and well over a million words of documentation, far too much to cover in a single volume. So instead of covering everything very thinly, the book focuses on key areas of Qt technology and tries to provide more comprehensive coverage than is available elsewhere.

The book is completely practical in emphasis, with every technique illustrated by working code. The examples show Qt best practices, and have been tested on Linux, Mac OS X, and Windows, using Qt 4.6 and where possible (e.g., using #if QT_VERSION), Qt 4.5. (The examples and a sample chapter can be downloaded from the book's web page. Amazon don't allow URLs so google for "qtrac" to find it.)

The book's main themes are hybrid desktop/Internet applications, threading, rich text handling, Qt's graphics/view architecture, and Qt's model/view architecture (to which four chapters are devoted), although many other topics are covered. Besides each chapter's main subject, lots of other classes, methods, and techniques are used wherever they make sense, to show as many Qt features as possible. So even the most experienced Qt programmer should discover aspects of Qt they weren't aware of, discover new techniques, and be inspired with new ideas.

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    4.
        
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     Qt for Symbian
Publisher: Wiley
Author(s): Frank H. P. Fitzek, Tommi Mikkonen, Tony Torp

Build mobile applications for Nokia?s S60 phones using the hot Qt GUI tool

This vital primer?written by developers involved in the latest release of Qt?is a must for anyone wanting to learn this cutting-edge programming environment.

Qt is a multi-platform, C++ GUI toolkit that allows you to develop applications and user interfaces once, then deploy them across many desktop and embedded operating systems, without rewriting the source code. Now being applied to the S60 platform (Nokia's new, uniform UI), Qt promises to save development resources, cut costs, and get you to market faster. This unique guide helps you master this exciting tool with step-by-step instruction from some of the best developers in the S60 field.� Find easy-to-access tips, techniques, examples, and much more.

  • Walks you through installation of the Qt developer platform and SDK
  • Explains the basic Qt environment and how it can save you development time
  • Delves into the extension of Qt for the S60, including communication and sensors
  • Provides plenty of examples to help you quickly grasp concepts

Help revolutionize the S60 mobile market and stay ahead of the crowd with your own state-of-the-art applications, developed with Qt and the detailed information in this unique guide.

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     The Book of Qt 4: The Art of Building Qt Applications
Publisher: No Starch Press
Author(s): Daniel Molkentin

Cross-platform development is a kind of holy grail, and Trolltech's Qt toolkit may well be the most promising solution yet to this development challenge. Qt is widely used for the development of GUI applications as well as console tools and servers, and it's especially appealing to programmers who need to write cross-platform applications to run on Linux/Unix, Mac, and Windows machines without having to rewrite for each platform.



The Book of Qt 4 offers an in-depth explanation of Qt 4 that goes beyond the common focus on C++ programming. Author Daniel Molkentin uses practical examples to explain features like the signal/slot concept and the event system, as he guides you through developing applications with and without Qt's graphical GUI builder, Qt Designer. And as a core KDE developer, Molkentin's head is full of real-world problems and solutions that he peppers liberally throughout The Book of Qt 4, making it a resource that you'll consult time and again. You'll find coverage of:



  • Tools for creating dialogs
  • GUI design with the Qt Designer
  • Widget layout and dialog construction
  • Data visualization using Qt's model/view concept
  • The QtSql module and the graphics library Arthur
  • File handling, XML, processes, and network connections
  • Databases and threading
  • Event handling and using drag and drop
  • Internationalization and debugging


As well as lots of useful hints on how to use Qt's datatypes, containers, and algorithms and how to develop user-friendly applications.



Whether you're already a Qt developer or you're just considering Qt for cross-platform development, you'll find The Book of Qt 4 to be indispensable.



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    6.
        
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     Programming KDE 2.0: Creating Linux Desktop Applications (with CD-ROM) with CDROM
Publisher: Publishers Group West
Author(s): Lotzi B�l�ni

Version 2.0 of KDE features innovations in the API and the use of KOM techniques. This book introduces C++ programmers to the K Desktop Environment with a comprehensive tutorial ranging from general principles and libraries to component programming and interprogram communications. Two of the authors have served as active contributors to this KDE release. This experience uniquely qualifies them to deliver an up-to-date perspective of the system, as well as demonstration projects and significant portions of reusable code.

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Books 1 - 6 of 6         

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