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     OpenSceneGraph 3.0: Beginner's Guide
Publisher: Packt Publishing
Author(s): Rui Wang, Xuelei Qian

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book?geometry and linear algebra?and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

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     Handbook of Algorithms for Physical Design Automation
Publisher: Auerbach Publications

The physical design flow of any project depends upon the size of the design, the technology, the number of designers, the clock frequency, and the time to do the design. As technology advances and design-styles change, physical design flows are constantly reinvented as traditional phases are removed and new ones are added to accommodate changes in technology.

Handbook of Algorithms for Physical Design Automation provides a detailed overview of VLSI physical design automation, emphasizing state-of-the-art techniques, trends and improvements that have emerged during the previous decade. After a brief introduction to the modern physical design problem, basic algorithmic techniques, and partitioning, the book discusses significant advances in floorplanning representations and describes recent formulations of the floorplanning problem. The text also addresses issues of placement, net layout and optimization, routing multiple signal nets, manufacturability, physical synthesis, special nets, and designing for specialized technologies. It includes a personal perspective from Ralph Otten as he looks back on the major technical milestones in the history of physical design automation.

Although several books on this topic are currently available, most are either too broad or out of date. Alternatively, proceedings and journal articles are valuable resources for researchers in this area, but the material is widely dispersed in the literature. This handbook pulls together a broad variety of perspectives on the most challenging problems in the field, and focuses on emerging problems and research results.

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     Visualization Toolkit: An Object-Oriented Approach to 3D Graphics, 4th Edition
Publisher: Kitware
Author(s): Will Schroeder, Ken Martin, Bill Lorensen

The theory and practice of visualization using the VTK Visualization Toolkit software. This textbook describes techniques for scalar, vector, and tensor field visualization, as well as texture-map based and modeling techniques. The book includes such important algorithms as color mapping, marching cubes, vector warping and coloring, polygon decimation and smoothing, streamline generation, modeling with implicit surfaces, boolean textures, hyperstreamlines, Delaunay triangulation, volume rendering and many more. Extensive descriptions of data structures and API's, and a succinct description of computer graphics for visualization are also covered. Each chapter contains complete references and exercises (the book is used in many college-level visualization and graphics courses), and algorithms are demonstrated using working VTK code (updated for VTK version 5 and published by Kitware).

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